The Darkness Spell in 5e is Pointless
Here's a fun observation. The spell darkness, in 5e, has absolutely zero mechanical effect in 5th edition D&D. Darkness creates a heavily obscured area . Creatures within that area effectively suffer from the blinded condition. Blinded characters suffer disadvantage on attacks, and creatures attacking them have advantage. The spell negates darkvision . All characters within the sphere of magical darkness have disadvantage to attack, but advantage to attack other creatures in the darkness. This advantage and disadvantage cancel each other out . All creatures within the space of a darkness spell battle as normal. The spell is, from a mechanical sense, pointless and negated. Certainly this discounts a proper GM who looks past it and says, "no, that's stupid," but yeah, strictly BY THE BOOK it's a pretty gross oversight by the designers of the game from a mechanical standpoint. Also, I pointed this out to the Sage Advice people some time ago and they confirmed ...
That's a cool map. I love that kind of Antediluvian Earth thing.
ReplyDeleteJason, you know that I love this map and how I blantly steal ideas from you for my own old-school game "Mystoerth", but what I really like is you inclusion of both Mu and Lemuria. Often forgoten and rarely used. What are your plans for these two places?
ReplyDeleteIf I were doing Atlantis in my games (and I might) I'd be using the old Bard Games Atlantis books. So I am curious to know what you are doing there as well.
We'll get there. I have plans for Mu, Lemuria, Atlantis, and Thule. Right now the only areas I don't really have a hard concept for is the southern half of the African analogue, and the far northern and southern parts of the North American one.
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