Reading Advanced Dungeons & Dragons, Part 27
HIT POINTS Hit points. Our beloved, much-maligned Hit Points. If there are three things I consistently hear "new school" gamers complain about in reference to D&D, it's Classes, Levels, and Hit Points. All of these, they claim, are just "unrealistic." Let's forget the obvious paradox of realism in fantasy, and the old argument of abstraction where classes and levels are concerned for now. We'll deal with that when we get to the PHB. But Hit Points? The continual complaining and griping about hit points shows a clear lack of comprehension regarding what exactly Hit Points are, and I blame game designers for this, starting with early 80's D&D knockoffs (I'm looking at Palladium Fantasy, here) and made even worse by TSR themselves in D&D second edition, with the spiral growing too deep to ever swim out of when WotC took over and 3.x came out. "Jason," you say, "What in the Nine Hells are you talking about!?"