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Showing posts from August, 2021

THE FINAL COUNTDOWN - 5 Days Left on the Night Companion Kickstarter!

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  Happy Monday, everyone! I considered posting a link to the video for that song, but I decided not to. You're welcome for that, by the way. But in all seriousness, here we go, folks! 5 days left to go on the Kickstarter so we're in the final push! We've had that odd back-and-forth you get in the middle of every campaign where we gain, then we lose. Let's see if we can actually push this sucker over the top and unlock a couple more stretch goals. We had a great start; now let's roar across the finish line for a fantastic end! We didn't quite hit that last backer challenge, BUT I am leaving the raffle of a LEATHER copy of the Night Shift: VSW core rules on the table--if we make $6,500 by the end of the campaign, one lucky poster who is in at the $60 and higher level, will win one of the very last leatherbound copies. To see what it looks like, check out the "a few words from Jason" video on the front page. In short, it's blood-red leather wi

The Night Companion is LIVE ON KICKSTARTER!

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  We Are LIVE! Well, folks, we launched this morning and are ROCKETING towards funding on day one! If we can make it, that would be an amazing birthday present for me. I'm thrilled to see it doing so well, and hope we can keep the momentum going. As a reminder, here's what you can expect from the book... They Walk Beside You in the Night... The Night Companion  is the first sourcebook for the Night Shift: Veterans of the Supernatural Wars Role Playing Game, the old-school RPG of Chosen Ones, Witches, Survivors, Psychics, and Something Weird. Within its pages, you will find: Four new character classes: the Divine Warrior, the Mystic Martial Artist, the Psychic Gunslinger, and the Spirit Rider Rules for playing supernatural species including Celestials, Driven, Ghouls, Infernals, Lycanthropes, and Vampires, expanding upon the "Supernatural Race" option in the core rulebook New options for generating ability scores for normal, gritty, and cinematic games Rules to convert