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Showing posts from August, 2012

Band of Zombies - SO close to the stretch goal!

As some of you are no doubt aware, I freelance for Eden Studios (amongst others). My latest book, Band of Zombies, is currently wrapping up a kickstarter. We have made our initial funding goal, which is great, but we have 31 hours left to go and we are SO close to meeting our stretch goal--less than $200 to go! If you've got a couple bucks to throw our way, it'd be very appreciated. http://www.kickstarter.com/projects/1801360072/all-flesh-must-be-eaten-rpg-band-of-zombies-source "We few, we rotting few, we band of zombies; For he today that eats his flesh with me Shall be a zombie; be he e'er so vile..." ...a grayish blur launched from the shadows. Alexei went down quickly, his throat torn out in one swipe of a black claw. He clawed at the gaping wound in his throat, gurgled, and lay still.Yuri fired a shot, point-blank range, into the thing’s head. It hit the ground and twitched, then lay still. A low growl came from the shadows and three more of th

Amazing Adventures Character Sheet Download.

After seeing several requests, I'm making my own homebrew character sheet for AA available for download. It's not the same as the one in the book, but I'm rather fond of it, and it has everything you need. It's the one I used for playtests. Here you go!

Gen Con Post-Con Report

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Well, we're back in Pittsburgh, with the Steelers-Indy (how ironic) game playing in the background.  As always I was saddened to leave Indianapolis. Great city, great people, and Gen Con is my absolute favorite place to be.  But as I am now DEAD BROKE and everyone else went home anyway, probably for the best to have come home. As always, I had a blast.  Spent most of the con hanging out with Steve and Davis Chenault, and Richard McBain from Troll Lord Games , hawking my new game, Amazing Adventures , a pulp genre game using the Castles & Crusades SIEGE engine system. Sales weren't bad, and next year they're going to have me back to run demos all weekend at their booth. If you haven't picked up your copy of AA yet, head on over to the TLG website and place an order, or ask your local FLGS to get it in stock--it's entering distribution within a week or two!  We intend to heavily support it, with regular digital content such as encounter areas and mini-adventures

Gen Con Report: Day One

We arrived in Indy yesterday afternoon. Hung out at the hotel after grabbing badges for Julie and Taej. Mostly we stayed up till about 2:00 AM heckling He-Man and She-Ra on Qubo. In short, an appropriately geeky way to begin the con. Today I spent the day in the dealer's room. Have to say I'm a bit disappointed at the offerings this year. The con seems to have grown again--there appear to be more folks here than there were last year (and last year was massive).  That's an encouraging sign. Alas, the new offerings from vendors are slim to none. I stopped over to visit George at the Eden Studios booth a couple times; will likely pick up the Con-X sourcebooks and GM screen this weekend. I spent a goodly amount of time with the fine folks from Troll Lord Games: Steve, Davis, and McBain. My game, Amazing Adventures, was unveiled here, and I got one of my comp copies (I'll get the others on Sunday). The game looks nice; I'm thrilled beyond belief to have my first core R