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Showing posts with the label Sabacc

Star Wars and Me: Re-Watching The Force Awakens

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 Let me preface this by saying if you hated the Prequels or Sequels I don't care and I don't want to hear from you about it. Kindly scroll on past. If your comments are anti-prequel or anti-sequel, I WILL delete your comments without responding. They won't even be approved to show up on the blog. Now, that being said... I will NEVER forget how excited I was when the fanfare kicked up on December 18, 2015, at around 7:30 PM as I sat in the theater with my good friend Erika after a 24-hour marathon of all 6 prior Star Wars films, and that title: "EPISODE VII: THE FORCE AWAKENS" scrolled up the screen.  I'm not exaggerating when I say that moment was one of the greatest, most exciting times in my life. Now, my wedding day notwithstanding (which naturally stands head and shoulders above all others) the only other time I felt anything matching that level of anticipation was when the lights went down for  The Rise of Skywalker. But we'll get to that in a moment....

Star Wars with OD&D

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So a discussion arose on the ODD74 message forums awhile back, about how difficult it would be to run a Star Wars  game using the OD&D rules. The general consensus was that it shouldn't be difficult to do, but there was some disagreement on how to handle the Force--most people assumed Clerical magic would be the best approach. My own thought was that psionics, as presented in Supplement III: Eldritch Wizardry  are a better, and near-perfect, approach to modeling the Force in a Star Wars game. This of course led to some disagreement, as psionics in Dungeons & Dragons, at least prior to third edition, have a reputation for being confusing, arcane, and complex. The truth is, however, that like much of the older editions of D&D, psionics aren't all that difficult--they're just poorly organized. After one goes through the rules and gets a handle on them, they are actually quite straightforward. I, thus, took it as something of a challenge to do up a full sourceb...

Pure Sabacc: The Poker of the Star Wars Universe

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Sabacc I've done a couple of blogs recently about the official version of sabacc that was released as the Han Solo Card Game by Hasbro/Disney, how it's actually the Corellian Spike variant, and how it can be slightly altered to better reflect the betting nature of the game. This led me down the rabbit hole of securing a "full" sabacc deck, and exploring how to play the complete version of the game.  In doing so, I discovered that the rules that are all over the Internet are (perhaps unsurprisingly) confusing, arcane, and in some ways just don't make sense. This is particularly true in the area of "calling a hand." I strongly suspect that the people who wrote these rules (which I believe to originate with the West End Games Crisis on Cloud City RPG supplement) had no idea what calling is because they've never played poker.  Quite frankly, the rules make for a gambling game that nobody would really want to play, or one that would lead to a s...