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Returning Star Wars: Legacy to Canon

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So I'm on record as never having been a huge fan of the old Star Wars Expanded Universe. I also dearly love the new canon of films. That being said, there are a lot of things about the EU that are certainly worthwhile and worth bringing back.

Thrawn was not among them. But I digress.

I have always loved the Dark Horse Star Wars: Legacycomics, which are set 138 years after Return of the Jedi and deal with the descendents of Luke Skywalker, Princess Leia, and Han Solo, as well as the rise of a benevolent offshoot of Palpatine's empire under the Fel Dynasty, as well as the rise of the New Sith Order. It's a complex setting that just feels Star Wars to its core, and offers some great expansion to the mythos--in particular, the Imperial Knights; light side Force Users who take a more martial approach to the Force than do the Jedi.

If you aren't familiar with Legacy, I highly recommend checking it out. Marvel has, I believe, re-printed the enitre line. With the new canon, Le…

Let's Read the Arduin Grimoire! Volume 1, Part 1

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So for many years, the Arduin books have been on the periphery of my awareness. I knew they were out there, knew they comprised significant expansion and modification to the OD&D rules, knew they eventually became their own system of sorts, and knew that there was some controversy regarding Dave Hargrave, but that was about it. I've seen more and more discussion about them recently, so finally I decided that I would take the plunge. I acquired copies of the "Trilogy" on eBay.

My copy of The Arduin Grimoire Volume 1 is a 4th printing; the Volume 2 and Volume 3 books are first printings.


 So I guess I'll start a running commentary here as I work through. Again, bear with me as I don't read fast to begin with, and combined with the piles of writing work on my desk and the fact that I can only read a few pages of this tiny text without getting a splitting headache and, well...it's going to take awhile.

I should also note that my edition is a 4th printing, so …

Night Shift Pre-Orders Open!

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If you happened to miss the Kickstarter and are wondering what Night Shift is all about, pre-orders are open! You can now put in an order for your hardcover copy, or go for a bundle of a hardcover and PDF, and get your PDF right away.

The shipping date for the hardcovers from the Printer is June 10, and I will then be sending out the Kickstarters. After that, I will fulfill all pre-orders.



You can find all the information you want at http://www.elflair.com/nightshift.html, including a link to our free Quick Start rules on DriveThruRPG!



Meanwhile, check out Tim Brannan's blog at The Other Side, where he's released a new monster for Night Shift: The Hodag!

Finally, don't forget to follow the Elf Lair Games blog!

Reading Original Dungeons & Dragons Part 3: The Underworld and Wilderness Adventures

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Note: Sorry for the way-too-long delay on this. It quite simply got lost in the shuffle!

Herein lies the final section of my thought experiment of reading D&D as though I did not have the 40 years of experience with gaming I do, or that as a reader, I didn't have the benefit of an entire generation of gaming scholarship or the Internet to look to for guidance. This is a look into what a brand new player of D&D may have thought upon attempting to run their first game way back in 1975. To that end, some of the observations and assumptions I'm making herein have been roundly disproven in the decades of scholarship and play that have followed.

So why do this? Well, I've covered that in the first two sections, but in brief, it's to take a fresh look at the game and its rules. It's to see things through an innocent set of eyes, and maybe challenge some of the assumptions we have, or at very least come up with some ideas about different ways to try and interpret t…

NIGHT SHIFT HAS FUNDED!!!

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Sorry for the delay in posting the good news, folks...busy weekend.

I'm pleased to announce that at 11:59 PM, on October 31, Night Shift: Veterans of the Supernatural Wars officially FUNDED ON KICKSTARTER!

This was a huge deal for me and I'm super excited to announce that this marks what I hope will be a prosperous new era for Elf Lair Games. We started strong back in 2010 with the release of Spellcraft & Swordplay, which was honestly rather cobbled together. I should have gone head to the ground and plowed forward at that time, but I had little ambition of becoming an actual company then, so I let it run its course. It's still selling to this day, which is a testament to the game itself.


Now, I'm taking everything I've learned over the past 22 years of game design and ten-plus years of OD&D study at places like the ODD74 Forums, and applying it to a brand new house system for Elf Lair Games. O.G.R.E.S., or the Oldschool Generic Roleplaying Engine System,…

Final Hours for the Night Shift Kickstarter

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Well, folks, I'm in the final hours of my Kickstarter and we're about $404 shy of funding. I'm hitting my networks in a last ditch effort to raise that final few hundred bucks. It's frustrating being so close, and knowing that it's all or nothing.

All I can say is this: if you've been a fan of my work in the past, you'll love this game. If you're a fan of Tim Brannan's work in the past, you'll love this game. Our DNA is all over it. It's a great game for the old school crowd. It's a great game for the modern design crowd. It's a great game for anyone who loves modern gaming, and it's intended to launch Elf Lair Games to the next level as a real publishing company.

The rules are lightweight, fast-playing, intuitive and fun. It supports multiple play levels and styles, from normal/realistic to over-the-top cinematic to grim and gritty. It offers a toolkit to let you build exactly the world, monsters, and game you want. And it's…

My Company Launches Our First Kickstarter!

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Night Shift: Veterans of the Supernatural Wars Debuting the new Elf Lair Games house system, O.G.R.E.S., Night Shift: Veterans of the Supernatural Wars is an urban fantasy, horror, and dark modern supernatural game that uses old-school mechanics derived from the original, basic, expert, and advanced versions of the World's Most Famous Role Playing Game. It allows you to mimic all the tropes of just about any film, TV series, or novels you like.
All of the following are possible with Night Shift: Cheerleaders that are chosen to slay vampires, granted with extranormal powers to accomplish their destiny;Sisters imbued with the power of chosen witches;Worlds where Fae of all manner battle in the politics of light and dark;The great-grandniece of a famous gunslinger inherits the legacy of the demon hunter;A world where two brothers armed with knowledge and weapons hunt the supernatural in their father's name;And more! Night Shift is built to handle just about any sort of urban fanta…