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Showing posts with the label Elf Lair Games

Alignment in O.G.R.E.S.

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 Alignment is a hot button issue in modern games. It is a core part of characters in O.G.R.E.S, and indeed, the corruption system for spellcasting does not properly function without it. It is, then, important to look at what alignment is, how it works, and most importantly, what it is not  and how it is constantly misread and misinterpreted by many in the gaming community - particularly those reactionary to traditional old-school gaming tropes. 

The Intent of Supernatural Attacks in O.G.R.E.S.

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 Supernatural Attacks in O.G.R.E.S. Art by Bradley K. McDevitt. Used under license. Some questions have come up recently (even in my own gaming group) that highlight something about supernatural attack, about which I was apparently not clear enough in the rules. That, or it's there and just easily overlooked. So here it is. 

What Does Night Shift: VSW Bring to the Old School Table?

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 (This blog is crossposted from my Elf Lair Games blog, which I recommend everyone follow as well! It also sort of dovetails off of an earlier one regarding  what's innovative about Night Shift .) What Does Night Shift: VSW Bring to the Old School Table? Whenever a new game using old school mechanics is released, people very justifiably want to know what it brings to the table? What makes it worth buying? It's a totally legit question--let's face it, the old school table is stuffed to bursting with games, rules systems, and different takes on the way the earliest games were supposed to be played. When this whole thing started we had  Castles & Crusades ,  followed by  OSRIC , followed by  Swords & Wizardry . A few others followed, including my own  Spellcraft & Swordplay .  Now we have  Labyrinth Lord, Old School Essentials, Basic Fantasy, Dark Dungeons, Mazes & Perils, Blueholme, Astonishing Swordsmen & Sorcerers of ...