Wasted Lands: The Dreaming Age is Live!

Wasted Lands: The Dreaming Age

Here we go, folks! The Wasted Lands Kickstarter has launched! Fear not, though; we're not done with these behind-the-curtain peeks at how the game works and the design decisions herein. Stay tuned for more behind the curtain looks as the campaign progresses, and in the meantime, head over to the Kickstarter and support the effort!

Here are the prior blogs in the series: 

What Is This "Wasted Lands" Thing???

In case you've missed out so far, Wasted Lands: The Dreaming Age is a game of swords and sorcery in a savage lost epoch, set millions of years ago. Instead of playing adventurers tied to the service of mythological deities, you play the all-too-mortal, protohuman origins of the gods of classic mythology, whose stories will inform our own ancestral memories and ancient civilizations. As you engage with your mythology (and others), you gain special powers that will lead you on the path of apotheosis. 

The game is offered as a two-volume set: the Wasted Lands: The Dreaming Age Role Playing Game, which contains all the rules of play, all completely customizable to suit your table's specific play style and desires, and The Gazetteer of the Dreaming Age and Campaign Guide, which contains the setting, bestiary, and game master information. Grab one or both!

Volume 1 - Wasted Lands: The Dreaming Age Role Playing Game is a hardcover (7.25" x 9.25") volume at approximately 208-224 pages. Within Volume 1 you will find: 

  • Complete rules for running a game of swords and sorcery, high fantasy, traditional fantasy, or any type of fantasy play you can imagine
  • Seven character classes: the Archer, Necromancer, Psychic, Renegade, Sage, Sorcerer, and Warrior
  • Simple, intuitive rules that encourage creative play and will feel familiar to players of any version of the World's Most Famous RPG
  • Divine touchstones that give a touch of mystic power on the characters' path to apotheosis
  • Customizable levels of play to set your game as gritty or cinematic as you like
  • Complete rules for games Powered by O.G.R.E.S. or Powered by O.R.C.S., as you choose!
  • Guidelines for conversion to a variety of unified mechanics - roll high, percentile, and dice pools
  • Optional rules for skills, magical duels, enhanced combat nonhuman species, and human cultural backgrounds
  • And more!

Volume 2 - The Gazetteer of the Dreaming Age and Campaign Guide is a hardcover volume (7.25" x 9.25") at approximately 176-208 pages that will include:

  • A setting that evokes classic swords and sorcery with cosmic horror, which can be easily removed to play your own games in any setting you desire
  • An extensive bestiary of the creatures that haunt the Spaces Between Spaces
  • A full gazetteer of the world of the Dreaming Age, set over 54 million years ago. 
  • Guidelines, tips, and tricks for GMs running campaign chronicles that trace the birth of gods.
  • A fold-out, full-color poster map of the Dreaming Age by Meliora Henning.
Head on over to the Kickstarter page to back today, and be sure to share the information around to all your social media channels!

Comments

Popular posts from this blog

The Darkness Spell in 5e is Pointless

Lembas - Elvish Waybread: a real-world recipe

Psionics in Dungeons & Dragons Part I: Original D&D

Psionics in Dungeons & Dragons, Part II: Advanced D&D

Tech Blog: Xiaomi Mi Box S vs NVIDIA SHIELD TV Android TV Boxes

Wasted Lands - a Completely Customizable RPG

Review: Original Dungeons & Dragons Premium Reprint

Gummi Bears - Bouncing Here and There and Everywhere

The Elegance of Non-Unified Mechanics