Where--at what point--did Dungeons & Dragons go wrong and lose its way?

The answer to the above question is simple: D&D lost its way and ceased to truly be D&D, when it got so complicated that it required this:

And it never went back:


  1. So you don't think dummies should play D&D?

    But it's OK for them to play Tunnels and Trolls, right?

    GIURPS has one of those books, too. GURPS has lost it's way as well.

    1. I can't decide if you're being funny or serious. As for GURPS, it's always been overcomplicated ;)

  2. Dungeons and Dragons, like so many things, goes wrong as soon as more time is being spent talking about it (or more significantly, talking about talking about it) than playing it.

    Meta discourse is garbage.

    1. ...but...that's exactly what you're doing right now.

  3. 0e is pretty overcomplicated too, because for centuries people wondered about the way to play correctly an Elf character.

    1. Nah, the text is pretty clear on how to play an elf in 0e.

  4. Hey, folks, just for the record, this post wasn't meant to be taken seriously. It was just a bit of lighthearted snark.


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