Gen Con Report: Day One
We arrived in Indy yesterday afternoon. Hung out at the hotel after grabbing badges for Julie and Taej. Mostly we stayed up till about 2:00 AM heckling He-Man and She-Ra on Qubo. In short, an appropriately geeky way to begin the con.
Today I spent the day in the dealer's room. Have to say I'm a bit disappointed at the offerings this year. The con seems to have grown again--there appear to be more folks here than there were last year (and last year was massive). That's an encouraging sign. Alas, the new offerings from vendors are slim to none. I stopped over to visit George at the Eden Studios booth a couple times; will likely pick up the Con-X sourcebooks and GM screen this weekend.
I spent a goodly amount of time with the fine folks from Troll Lord Games: Steve, Davis, and McBain. My game, Amazing Adventures, was unveiled here, and I got one of my comp copies (I'll get the others on Sunday). The game looks nice; I'm thrilled beyond belief to have my first core RPG on the market (Spellcraft & Swordplay doesn't really count, as it was a DIY job). I got to sign three copies today, and will probably be doing a more formal signing appearance at the Troll Lord booth later this weekend. Till then, keep an eye out for me if you pick up a copy.
I did discover a couple of very minor editing gaffes--nothing that will interfere with the usability of the game, though. Things like a couple of cross-references missed and a formatting code still present. I'll compile an errata document for it.
Steve, Davis and I talked about some ambitious plans for the game; Steve wants to hit the ground running with this and I'm behind him all the way.
There's an interesting new Shadowrun sourcebook out that I may pick up. Apparently it uses the 4e rules for the old-school OG setting of 2050.
That's about it. I'm glad to be in Indy again. Love this town, love this con.