This week, I promise, it's coming.
To tide you over, here's the text of the conversation between Bill and I.
Jason: Second edition AD&D reprints in May
Bill: Oh, hey, man.
Bill: You know, I've never even read through the 2E core books fully. Have had them on my hard drive for a while now.
Jason: 2E is not bad. It's really not all that different from 1E
Jason: Just better organized, a bit more intuitive in some ways, and they removed the monk, assassin, and half-orc from the core book.
Bill: That's what I gathered from the parts I did read. It all feels a bit more sterile than 1E, though. It's like it is missing that gloomy weirdness that made 1E 1E, you know?
Bill: There is a certain...self-awareness...to 2E, I guess.
Jason: Yes, it's definitely more polished in its presentation, more slick and I guess more corporate
Jason: Well, definitely more corporate.
Jason: It was sanitized to remove offensive elements and be more family friendly, with more of an emphasis on epic story rather than gritty dungeon crawls.
Bill: You're hitting it, for me. In 1E, there is good and there is evil, but mainly, you're really there for the XP and the loot. To do good isn't necessarily built into the game. With 2E, I definitely get the feeling like there is an unspoken "Now, you guys all know that you're supposed to play good or nice neutral, right? RIGHT?"
Jason: Yes, absolutely
Jason: In fact, TSR stated that as one of their goals
Jason: It was to help disarm parents groups who thought D&D was a satanic influence on kids
Bill: Did they really? Emirkol the Chaotic does not approve.
Jason: That's why Devils and Demons became tanar'ri and baatezu
Jason: The other design goal, which only came out much later (like, after WotC, later) was that the bitch who bought TSR out from under Gygax wanted to be able to produce a version of the game for which she didn't have to pay him royalties
Bill: Who was that again?
Jason: Lorraine Williams
Bill: Right. She's the one who nearly tanked the whole company, right?
Jason: Gygax hired her to manage the company, and she bought it out from under him, then drove him out
Jason: She did really well with second edition for about 10 years or so, but then yeah, they went bankrupt
Bill: I guess, then, that what I loved most about AD&D was the Gygaxian nature of it. Not always to my liking, sometimes creeped me out, but it's what made AD&D AD&D for me.
Jason: Understood. That's partially why I can't get into a lot of the retro clones
Jason: They get the rules right, but not the feel.
Jason: Labyrinth Lord is probably the sole exception, but that's Moldvayian, not Gygaxian.
Bill: You know how AD&D feels to me? Like how the Ralph Bakshi Lord of the Rings looks.
Jason: Heh. When I think of Bakshi I always think of Wizards
Jason: But I get what you mean.
Jason: AD&D Second Edition feels like a game that grew out of the D&D cartoon, while AD&D first edition feels like the game that influenced people like Bakshi to put the visuals in their style that they did.
Jason: Honestly, as great as he is, second ed is Elmore, where first edition is Frazetta
Bill: YES! You totally nailed it. Exactly.
Bill: Not saying one is better than the other, mind you. But one definitely speaks louder to me than the other.
Jason: Right, right
Jason: I've got perhaps an even better analogy
Bill: hit me
Jason: First edition conjures images of a bunch of shaggy-haired gamers huddled in someone's basement with yellow incandescent lights, munching on lay's potato chips and trying desperately to map the dungeon that the DM put together. Second edition is playing in your folks' dining room at the dining room table on a Saturday afternoon with sunlight filling the room.