Reading Advanced Dungeons & Dragons, Part 44
USING MAGIC ITEMS This section is relatively brief, but includes some of the most interesting (and for some, infuriating) bits of AD&D. It covers the need for activation words, scrying, the use of potions and oils, what happens when you mix potions, and guildelines for how level drain works. Command Words In first edition, command words were a big deal. You couldn't automatically use magic items you were found, until you actually worked out how to do it. Sometimes, as the book points out, the command word may be etched on the item itself. Other times, the item may come with a scroll or an effective "instruction manual" for its use. Often, the book points out, the most effective way of getting the activation phrase is to interrogate the foe who had it before you. Beyond this, one must turn to spells. Here's the interesting part: identify is not listed as one of the spells that can be used to uncover a command word. While that spell can tell you what an item ...