Amazing Adventures!!!
That’s when all Hell broke loose. The back window shattered, there was a distinct “ZING!” sound, and the front window followed suit. Kate let out a yelp and jerked the wheel, sending us into a fishtail. I grabbed the door frame and held on for dear life while drawing my Colt 1911. I looked over my shoulder, and sure enough there was that pink Model T. I couldn’t see if Frenchie was behind the wheel; too much sun glare off the windows. But two goons leaned out. At first I assumed they just had pistols. I leaned out the window to draw a bead, and that’s when the one goon opened up with a bloody fire-spewing hand-cannon.
I ducked back into the car. “Great,” I muttered. “Just my luck. The SOB’s got a Tommy Gun.”
Kate snorted. “Look at the bright side. He can’t aim very well on full auto.”
“That’s a bright side?”
Another long burst of fire went wild into the air. Tires squealed as cars bootlegged around us, and the screams of bystanders rang out.
Kate jerked the wheel left, down a narrow alley, just as I pulled up to lean out again. I nearly toppled head-first out the window into a wall. My fedora flew off my head.
This was definitely turning into a bad day.
“Geez, Doll, watch it!” I said, and squeezed off a couple shots as the goon with the Thompson tried to reload. He ducked back into the car while his buddy returned fire.
Welcome to two-fisted adventure with the SIEGE engine!
Amazing Adventures, the newest core game powered by Troll Lord Games’ celebrated SIEGE engine, allows you to create any type of pulp adventure hero you want, and customize them as you like! Be it arcane scholars, mentalists, tomb-raiding archaeologists, Asian martial arts masters, or gangsters and G-Men, this game has you covered. And best of all, if you’re a fan of Castles & Crusades, you can pick this game up and get playing in a matter of minutes! Inside this book you’ll find:
- Eight brand new character classes: Arcanist, Gadgeteer, Gumshoe, Hooligan, Mentalist, Pugilist, Raider, and Socialite
- Character customization options: Generic Class Abilities, Traits, Backgrounds, Fate Points, Pulp Costumes, Sanity rules, and more!
- A streamlined presentation of the SIEGE engine, which uses a single Challenge Base
- Rules for vehicular combat
- Guidelines on how to run a pulp game
- A complete Monster section with all kinds of pulp beasties from giant apes to Lovecraftian horrors
- A complete starting adventure for 4-6 new pulp heroes
- And tons more!
I've got to take a look at this. :)
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