Reading Advanced Dungeons & Dragons Part 5
Spying: This section details another class function for the Assassin: that of a spy. Now this one, I really, absolutely cannot comprehend why this information is not in the Player's Handbook, as it apparently represents a core function of the assassin class. That being said, I also think this moves (or at least should move) the assassin out of the "must be evil" realm, as it's now possible to have a character who was trained in the arts of killing and stealth, but focuses on espionage, killing only if absolutely necessary. I also can see this being a function of the thief class; it seems to be solely restricted to assassin as an attempt to further differentiate the assassin from the thief (and let's face it, the two classes are more than a bit redundant overall). Now, onto the system. It uses the percentile resolution, setting up a base chance of success based on the spy's level and the difficulty of the task, following this table up with examples of what...