Age of Conan - Revised Thief
I have revised the way I'm going to run thieves in Age of Conan. Philotomy's version is great and works out well for games with just the "core four" classes and no multiclassing, but it falls apart when you introduce bards and assassins, both of whom get thief abilities at lower levels. There's not enough of a discrepancy between levels for that to make a difference, so bards and assassins get real, serious benefit over thieves. In thinking of this, it occurred to me that I've made almost everything else in AoC work off of 2d6, so why not thief skills as well? I then found Doc's Bottom Drawer, an excellent OD&D resource site where he does exactly this. His take on the thief wasn't 100% what I was looking for, but it gave me a huge head start. So I flipped his thief skills table around to be roll over rather than roll under, made a couple minor tweaks (Age of Conan doesn't have demihuman races, for example) and placed it into the document....