Skirmish Battles and "Mook" Rules for O.G.R.E.S. Games
Combat, as we all know, is part and parcel of a role playing game. Almost every game out there devotes more rules space to combat than to any other aspect of the game (arguably, except for spell descriptions). While combat is generally the most dynamic (and often the most fun) part of the game, it can also drag on and get boring after awhile. This is also the case when you have skirmish-level battles going on with a lot of enemies. When it comes down to these situations, skirmish or mook rules come in very handy. With that in mind I've been thinking about some streamlined combat rules for the O.G.R.E.S. system that will greatly speed up battles and tap into some classic concepts from early "man to man" wargames. 219215496 © United States Department Of Defense Visual Information Directorate | Dreamstime.com The Basics These rules assume, but do not require, that you are using miniatures. Please see our last blog on using minis with O.G.R.E.S. to familiarize yourself wi...