Dice Pool Gaming with O.G.R.E.S.
Recently, I've done a number of posts about system mechanics and games that are Powered by O.G.R.E.S. to create a Multiverse of Systems approach to gaming. The core rulebook for Night Shift: Veterans of the Supernatural Wars uses a standard class-and-level system using three classic mechanics to create an intuitive and fast-play system that's robust enough to handle almost any kind of play, while the Night Companion allows you to eschew class and level for point-buy characters, then gives guidelines to convert your game to universal task resolution using either d20 roll-over or percentile roll-under. The one thing we have not yet addressed is the idea of using dice pools. Is this possible with the O.G.R.E.S. system? I think it is, and this blog will examine some thoughts as to how it might be accomplished. If It Can Do Anything, How Is O.G.R.E.S. a System? This is an outstanding question, and one worth addressing. While most gaming systems are predicated around the rul...