Powered by O.G.R.E.S.: A Multiverse of Systems
I've done several blogs recently regarding what our games bring to the table, what sets them apart from other games, and what makes them unique. The problem, and, I think, a mistake I made, was focusing on their roots in old school gaming. The truth is, there aren't any games out there in the old school community that really bring anything new to the table on their face. Old school gaming is about looking backwards, and while some folks may find that statement insulting, it's true. It's also, however, not what Night Shift: VSW or O.G.R.E.S. is about. I've been doing some self-reflection lately and reflecting on our game, what Tim's and my goal was when we started out, and just felt the need to ramble a bit about what the O.G.R.E.S. system is about, where it's going, where it came from, and what "Powered by O.G.R.E.S.™" Actually means. It's going to affect the way we present ourselves in the future, so I thought I'd put the thoughts out t...