Fantasy and Supers
I've had supers games on my mind for some time now. When I was younger, I was all about Heroes Unlimited from Palladium Books. Hell, all the way up until around 2001 I was a rabid Palladium fan. I had just about everything they ever published, ran some very long-running Palladium Fantasy games, and for years in high school we combined HU, Ninjas & Superspies, Beyond the Supernatural, Mystic China, and TMNT and Other Strangeness into one giant game. I experimented with the original Marvel Superheroes (FASERIP) RPG, but never liked how rigid the rules were--I'd witnessed Gambit, for example, charge entire cars and phone poles in the comics to do catastrophic damage, but in the game he could only charge small objects and do "Good" damage unless he achieved a Power Stunt, which required an obnoxiously good roll. It was a fun game, it was just too rigidly locked into place. Over the years I've played a number of supers games and few really captured what I wanted...