Alignment Experiment: Replacing Law and Chaos with Light and Dark
Light and Dark: an Alternate Alignment System The core alignment system in early versions of D&D and many OSR games focuses on the law/chaos axis. An alternate alignment system is presented here that uses the good/evil axis instead, but also adds a new level of descriptiveness in the form of light and dark. The intent is to provide a better descriptor of a character's moral and personality types than the law/chaos axis does, and one that works a bit better in modern games. Good vs. Evil The idea of good vs. evil is easy enough to delineate and should be accessible to all of our players. If it's not, well, we worry about you a little. Essentially, "good" implies placing value on other human lives, on honesty, forthright living, and generally understanding the difference between right and wrong. Good characters generally keep their word when they give it, don't break promises, don't kill, avoid violence when possible and usually seek diplomatic solutions ...