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Showing posts from October, 2020

The Craft: Legacy

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The wife and I watched The Craft: Legacy last night. We really enjoyed it! It's much more a modern fantasy than a horror film, so be prepared going in. It pays direct homage and reference to the original in several ways (one or two very major), but after setting itself up as a straight rehash, takes a sudden left turn and really does its own thing. We appreciated that.  There is, as you would expect, a strong female empowerment note in the movie and it's done well, if more than a little in your face in its delivery. Still, the characters are likeable, the story fun, and it's an excellent soft reboot / continuation of the franchise 20 years later. There's also a fun surprise at the end.  One of the girls with her netspeak and hyperactivity is a bit over the top, as is the spectacle of the witchcraft powers, but it works in context. The cast is stellar overall and the story engaging (even if I did figure out all of the plot twists far in advance). They leave it open for ...

Plays Well With Others: Night Shift and Modern Supernatural Games

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Guest Blog by Timothy S. Brannan I am a firm believer that a rising tide lifts all ships, and that other Game Designers are not my competition, but my colleagues.  I buy their games, they buy mine. We all benefit and we all enjoy. Naturally, I also feel that a good gaming experience can be had by looking to see what others are doing and seeing what I can bring into my games when I am running them. When we were working on NIGHT SHIFT we had a fairly strict "no looking at other games" policy.  We really wanted our game to have it's own unique feel and direction.  But that was last year, and now NIGHT SHIFT is out and I am pulling out all my other games to see what each one has that can help NIGHT SHIFT and what Night Shift has that can help them. Old School Roots Jason and I have worked on a lot of games. Both together and separately for dozens of publishers. But the one thing we both enjoy are old-school games. This doesn't mean we don't like new ones, quite the o...