Reading Advanced Dungeons & Dragons, Part 41
MULTIPLE CHARACTERS FOR A SINGLE PLAYER This section is an idea that for many modern games is anathema--the very idea that a player could or should split his effort between two or more characters is almost scandal-worthy and players that seek to do so are sometimes accused of being power gamers, munchkins, or seeking to draw attention from other players. This was not always the way of things. Hell, back in high school when I played AD&D second edition and various Palladium games, we often ran two or more characters at once. Our groups were small--generally three to four players at most, including the DM/GM, and running multiple characters was a way to fill the gaps that would normally be provided by extra players. Certainly we had primary characters that gained more focus, but even our secondary characters were played as separate individuals and fleshed out much more than would be your average henchman or hireling. Indeed, the book takes this very assumption: "In campaigns