Concerning Alignment
Erik over at Tenkar's Tavern has a blog up about alignments, and whether folks prefer the AD&D 9-alignment system or the OD&D/BX/BECMI 3-alignment system (which ignores the Holmes 5-alignment system, but we'll let that pass for now). This got me thinking about how people actually use alignment in their games. I mean, yes, we have alignment restrictions on certain classes--Paladins have to be Lawful Good, Thieves cannot be Lawful, Druids must be Neutral, etc. But what exactly does this mean? I have a really good friend who abhors alignment. He hates the entire concept of it. He uses it in games that I run, because I use it, but he very often questions things like the disallowance of a good assassin. "How," he asks, "can a skills set be good or evil?" My take on it insofar as the assassin goes, and I've laid it out, but he still disagrees, is that when one's skills set is murder, it's impossible to call oneself good, unless you have ...