Posts

The Intent of Supernatural Attacks in O.G.R.E.S.

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 Supernatural Attacks in O.G.R.E.S. Art by Bradley K. McDevitt. Used under license. Some questions have come up recently (even in my own gaming group) that highlight something about supernatural attack, about which I was apparently not clear enough in the rules. That, or it's there and just easily overlooked. So here it is. 

Grýla, The Christmas Witch for NIGHT SHIFT

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 We watched the newest Christmas movie, " Red One ," the other night. It is silly but fun. It had Dwayne Johnson, Chris Evans, and J. K. Simmons as Santa. But the surprise was Kiernan Shipka, as  Grýla, The Christmas Witch .  When she played Sabrina, Kiernan Shipka encountered Grýla before, so seeing her take on the mythological witch was fun. I have also encountered Grýla here before. And given that I already did Santa , I thought Grýla for NIGHT SHIFT would be fun, too. Thorsteinn1996, CC BY-SA 4.0 Grýla 8th level Witch Strength: 17 (+2) Agility: 13 (+1) Constitution: 16 (+2) S Intelligence: 14 (+1) Wits: 18 (+3) P Persona: 9 (+0)  HP: 51 Alignment: Dark AC: 2 Attack: +1 Fate Points: 1d8 Check Bonus (P/S/T): +4/+3/+1 Melee bonus: +2 Ranged bonus: +1 Saves: +4 against spells and magical effects Witch Abilities Arcana, Supernatural Senses, Spells, Arcane Powers, Arcane Powers Immunity to Cold, Charm Person, Shapeshifting Spells First Lev...

Santa Claus and the Friday the 13th Christmas Special for NIGHT SHIFT

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I have been working a lot on NIGHT SHIFT  and Wasted Lands  lately, so I see everything through this lens.  So when one of my friends on Facebook posted this idea, you know, I had to run with it.  It is not too far-fetched, as the images of Santa and Father Christmas come to us from the legends of Odin wandering the land in disguise, giving gifts to children. So, for NIGHT SHIFT, imagine this: It is December 13, but it is also Friday the 13th (like today). A group of kids is back from college and getting ready for Christmas. They all get together and talk about how they all nearly died at Camp Crystal Lake one summer. The memories and the date summon Jason Voorhees to start killing again. I imagine a sad and angry Santa Claus (I mean, if Jason is real, why not Santa).   "I knew those children, Freya!" he told Mrs. Claus. "Billy. Susie. Ann. They were on the Nice List most of the time. They were all good kids!"     Mrs. Claus watched him fo...

Thirteen Parsecs Books Ready to Ship

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 New pictures from Elf-in-Chief, Jason Vey. Palettes of Thirteen Parsecs books have arrived and shipping will be starting! Palette of Thirteen Parsecs books Thirteen Parsecs covers Thirteen Parsecs interiors With present speeds, travelling to the 13 Parsecs to the Solar Frontier will take 100s of thousands of years, if not into the millions. Thankfully, Thirteen Parsecs the RPG is much closer and backers will be getting their copies much sooner than that! Not a backer? That's fine, you can still get copies at our store .  https://www.elflair.com/13p

New Release Tuesday: Wasted Lands: The Dreaming Age Fate Deck

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 It's Tuesday and that means time to see what new release has caught my eye, and today's is close to home. Wasted Lands: The Dreaming Age Fate Deck Wasted Lands is on its way to becoming my Fantasy RPG of choice. One of the things I love about it is the Fate Point system. Well, Elf Lair Games just released a new set of Fate Cards as a supplement to the game.  From the DriveThruRPG page: This deck of Tarot-sized cards includes 72 special effect cards designed for the Wasted Lands: The Dreaming Age RPG, but intuitive to use with almost any RPG, especially those designed for OSR or the World's Most Famous RPG. Also included are two double-sided cards with guidelines on using the deck, how it can complement or replace Fate Points or other Player Agency mechanics in your game. Add some dynamic excitement and surprise to your game with the Wasted Lands: The Dreaming Age Fate Deck!  This deck is also 100% compatible with other Powered by O.G.R.E.S. games, including Night Shif...

Unleashing Sci-Fi Adventures: Old-School Rules in Tabletop RPGs

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 In the realm of tabletop gaming, there's a timeless allure to the simplicity and flexibility of old-school rules. As avid gamers, we know the joy of gathering around a table, dice in hand, ready to embark on epic adventures. But what if I told you that the same rules that govern medieval dungeons can seamlessly transport you to the far reaches of space? Enter the realm of science fiction tabletop RPGs, where the classic mechanics of the original white box fantasy game can be repurposed to create captivating sci-fi narratives without reinventing the wheel. So, how exactly do we adapt the classic, original version of the World's Most Famous RPG to suit a futuristic setting? Let's dive into the specifics: Image courtesy of Dreamstime.com Character Classes In White Box gaming, character classes like Fighting Man, Magic-User, and Cleric form the backbone of the game. While these classes may seem tailored for fantasy settings, they can easily be reimagined for sci-fi adventures....

Gary Con Post Convention Report

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 Well, folks, the Elf Lair Crew has gone our separate ways once again (we're scattered across three states) and are back home, settled, and (at least in my case) fighting off the old CON CRUD(TM). The con was an absolute blast, with tons of highlights, and I'm not ashamed to say that in a very real way, it may have saved Elf Lair Games.  Resurrecting the Cabal Back in my Eden Studios days (which I honestly still have strong hopes will come again one day - I would dearly love to work on some more Unisystem stuff in the future), I hooked up with two of the greatest guys and game designers you could ever hope to work with: Timothy S. Brannan and Derek Stoelting. Many of you follow Tim's blog, The Other Side .  My main role at Eden was to work on All Flesh Must Be Eaten! sourcebooks, of which I wrote or co-wrote three. Derek also did most of his work on AFMBE, and he was a convention organizer and GM wrangler for cons. Tim was heavily focused on the cinematic end of the spec...