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Keto Friendly Hot Dog / Sausage Buns Recipe

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NOTE: I AM HAVING ISSUES WITH THIS RECIPE - THE DOUGH IS TOO STICKY AND/OR DOES NOT RISE PROPERLY. I'M LEAVING IT HERE FOR REFERENCE BUT IT MAY NOT WORK FOR YOU.  Hello, folks! It's been too long! Here we are with another recipe for you that I hope you'll enjoy. I'm still dialing this one in a bit, so this version may come out a BIT heavy, but they do taste great! It's also worth noting that the sugar in the recipe is merely to help as a yeast starter, so it's negligible for carb count. I'm not 100% on what precisely the net carbs are in this one, but they should be fairly low.  Without further ado, here we go: Keto Friendly Hot Dog or Sausage Buns! Not actual product Ingredients 2 teaspoons yeast 1 teaspoon sugar 1 tablespoon Splenda (OR 2 tablespoons monkfruit/erythritol) 1 cup milk (warm) 2¾ cups Carbquik Keto-friendly baking mix ½ tsp Salt 2 eggs 3 Tbsp butter, melted Oil (just a drizzle or two) Steps Mix yeast and 1 tsp of sugar into warm milk. Let sit

Wasted Lands - a Completely Customizable RPG

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Here we go, folks! The final blog before the Wasted Lands Kickstarter launches ! Stay tuned for more behind the curtain looks as the campaign progresses, but this one completes the big lead-up!  Previous blogs in this series: Wasted Lands: The Dreaming Age is Imminent! Will Wasted Lands be a Retroclone? What Are Divine Touchstones? Races (Species) and Cultural Backgrounds How Do Tiered Abilities Work?   Class Abilities in Wasted Lands For some time now we've been pushing "Your Game, Your Way" as a slogan for Powered by O.G.R.E.S. games , and many wonder what kind of meaning that carries. After all, everyone claims that their game is the one you've been looking for, and the concept of a universal game system has been around almost as long as RPGs themselves. Even the earliest versions of D&D had sci-fi elements and the first edition DMG discussed melding the system with a range of genres.  So what do we mean exactly when we talk about O.G.R.E.S. as a customizable s

Wasted Lands: The Dreaming Age - Class Abilities in O.G.R.E.S.

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 Previous blogs in this series: Wasted Lands: The Dreaming Age is Imminent! Will Wasted Lands be a Retroclone? What Are Divine Touchstones? Races (Species) and Cultural Backgrounds How Do Tiered Abilities Work?   Class Abilities - Powered by O.G.R.E.S. In previous blogs we've looked behind the curtain at what  the O.G.R.E.S. system  brings to the table for your fantasy game, whether it is a retroclone or something different, and how features such as Divine Touchstones, nonhuman Species and cultural backgrounds, and Tiered Attributes work in the game. The most recent blog with Tiered Attributes took a look at the ability check mechanic, which functions by rolling a d20, adding applicable bonuses and trying to get a 20 or better.  This blog will look at how class abilities work in the O.G.R.E.S. system. For those who are familiar with old-school gaming, it should look quite familiar, though with a few twists to better codify and unify the mechanic across the board. For those who are

Wasted Lands RPG: How do Tiered Abilities Work?

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 First things first: If you're new to the blog and are curious about other "deep dives" into the Wasted Lands, O.G.R.E.S., and how it all works, check out our other blogs in this series (or just click on one of the label tags):  Races (Species) in Wasted Lands What are Divine Touchstones? Will Wasted Lands Be a Retroclone? Wasted Lands: The Dreaming Age is Imminent! Tiered Abilities in Wasted Lands Wasted Lands is Powered by O.G.R.E.S., the house system for  Elf Lair Games . It uses three base mechanics on the backend: the Check mechanic, the percentile Class Ability mechanic, and the Rule of 2. The most common of these is the straight-up d20 attribute check and combat mechanic, and that is the focus of this blog. This mechanic covers everything from save checks to sneaking, searching for clues in a setting, and anything else that is not covered by a class ability, while also serving as a  backup  for class abilities.  That is to say, if you have a class ability - say, a

Species (Races) in Wasted Lands

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It's time for another peek behind the curtain in Wasted Lands. In case you've missed our past posts, we have already covered what type of game Wasted Lands will be , and how Divine Touchstones work in game. This time we'll look at nonhuman species and cultural backgrounds. These things in the O.G.R.E.S. system work a bit differently than some of our old-school (and even new-school) players may be used to seeing, but at the same time will have a degree of familiarity. Let's dive in.  Why "Species?" First things first: why "species" and not "race?" The use of the term "species" goes back to Night Shift: VSW .  We chose the term species for a couple reasons (and we did it long before those Wizards decided to pretend it's some sort of socially relevant term). First, it's flat-out more accurate: elves, dwarves, gnomes, halflings, and the like are quite literally a different species from humanity. Races occur within the same sp

Wasted Lands RPG: What Are Divine Touchstones?

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  (This blog cross-posted from elflairgames.blogspot.com . Follow us over there as well!) Peoples and Culture of the Dreaming Age The core conceit behind  Wasted Lands: The Dreaming Age  is that you play the origins of the gods of old. You are not actually  playing  gods - in fact, you're not even  playing  modern humans. You are playing "proto-humans" who were created by the Great Old Ones experimenting on native creatures. Thus, while every "human" has the same game stats, one might look more avian, one may appear reptilian, another simian, one rodentian, etc.  Similarly, the cultures in the Dreaming Age are sort of proto-versions of later ancient world cultures. The game is set 54 million years ago, between the time of the K/T Extinction event that wiped out the dinosaurs (and sent the Old Ones into their eternal slumber), and a second great cataclysm that wipes all the remaining traces of the Old Ones' civilizations from the world. During this time, the

Wasted Lands RPG: Will It Be a Retroclone?

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  (This blog is cross-posted from our Elf Lair Games blog. Please follow us there as well!) I have spent a good deal of time on this blog talking about what O.G.R.E.S. brings to the table for role playing, how it codifies the original system for fantasy role playing (the original, B/X, and advanced versions) to make it clear how intuitive they are to use, and balances out the results to unify the mechanics across the board - making spell casting, for example, work the same as every other class ability by changing it to a percentile instead of Vancian.  A number of fans across the board have been waiting to see our fantasy take on the system (and it has been TOO long coming - we honestly should've had this done a year ago, but I'm solo on this one. Tim and Derek have been supporting me all the way, helping with proofing, ideas, and critiques, but Elf Lair needed a game that would support the company without the need for royalties.  We are now coming very close to the launch of